Well, I actually am going for a bit of a darker game. The main thing is that the Pokemon are unnatural beasts, later in the story the player will find out about how they came into the real world from the spirit world and overtook the normal animals, replacing them almost entirely. And as for being based on everyday objects, not quite. But Pyrecone is supposed to be a very slow fire type at first. He eventually becomes a Fire/Psychic type (the burnt-up smoke held together by psychic energy). Poppakom is a dandelion seed, and eventually becomes a Grass/Dark type with nasty Status effects, and the Kapdo becomes a Water/Fighting type with powerful physical moves. The other thing is that this is set in a feudal era, so I'm trying not to use modern things. Since the pokemon are monsters and spirits leaked from the Spirit world, they're less based on reality and more on what would be appropriate for spirits. They're sometimes a bit more cruel, but sometimes they're more based on objects than animals.
As for the starters themselves, i thought the first forms were supposed to be cute, although this does conflict with what I just said...
So, should I try and continue down a darker path, re-doing the style to reflect it, or should I stick to "Pokemon are cute and friendly" like every game before me? Either one means I re-do the graphics, because currently all of my graphics are splices. I intend them to be somewhat shoddy for the moment, they're just conceptual for now.
And an option I've considered is turning over my list to the masses. That way this project turns into more of a group deal, and I can focus more on the Rom-Hacking side. Or I could get a few people who want to sprite for it and make a small team, or I could just do it all myself like I planned. Really, I'm none-too picky about this right now. I've just been re-tooling a few things in the Rom so far like maps and playing with the script events.
As for the starters themselves, i thought the first forms were supposed to be cute, although this does conflict with what I just said...
So, should I try and continue down a darker path, re-doing the style to reflect it, or should I stick to "Pokemon are cute and friendly" like every game before me? Either one means I re-do the graphics, because currently all of my graphics are splices. I intend them to be somewhat shoddy for the moment, they're just conceptual for now.
And an option I've considered is turning over my list to the masses. That way this project turns into more of a group deal, and I can focus more on the Rom-Hacking side. Or I could get a few people who want to sprite for it and make a small team, or I could just do it all myself like I planned. Really, I'm none-too picky about this right now. I've just been re-tooling a few things in the Rom so far like maps and playing with the script events.