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what can be improved on the next Super Smash Bros
(05-04-2009, 08:47 PM)EmThree Wrote:
(05-02-2009, 01:08 AM)Vipershark Wrote:
(05-01-2009, 11:39 PM)Ark Kuvis Wrote:
(05-01-2009, 10:58 PM)Vipershark Wrote: if they don't take out wolf, they need to drastically change him so that he shares nothing with fox
same goes for falco
the /most/ they have in common is Landmaster Final Smash. Falco has Fox's Fire Fox attack, but save for a couple of Smash Attacks, Fox and Falco are pretty much Mario and Luigi. While Fox and Wolf are pretty much Mario and Wario.

I know. They're an attack triangle. Falco is speed, Wolf is Power, and Fox is All-Around. But still, they move in the exact same way and have the same attacks. Aside from a few minor differences, anyone who mains one of the three can easily choose another and use the EXACT same strategies, and only compensating for the speed differences. Basically, wolf and falco are just luigi-fied clones, which are STILL CLONES. Either totally revamp their movesets so they move nothing alike and have different Final Smashes, or get rid of them altogether.

The same goes for Ike and Roy being Marth clones. I'm all for Roy coming back, but they'll have to change him up. Ike is different enough to sort of qualify, but he needs some minor move changes.

Toon/Young link should be totally changed though.
cool emthree post

vipershark i'm not sure if you have a remote idea of what you're talking about. there's a reason i and tyvon are pro-ish and well, you're...not

Fox players rely on quick reflexes as he's a needler similar to Metaknight, as most of his moves require the opponent to get caught in his hitstun moves (which usually are multihit) His aerial attacks are difficult to connect with but when they do the opponent is usually sorry they did
However, Fox has decent smashes which KO efficiently after 100%
Falco players rely on Falco's long-distance hitstun and a keep-away game coupled with a superior air game. that and a retarded chaingrab
Wolf players rely on brute force as Wolf's smashes are the primary force to his power. He's got the longest-reaching Smash in the game and his dsmash sweep is pretty brutal. He's got a so-so air game that's a mix between Mario's and Falco's (with a very, very small element of Pit: you need to think about this one) and the worst aerial recovery to balance him out

Marth and Ike are only similar because they have a counter, both of them requiring different timing to execute properly. try harder next time vipershark


also toon link is linkachu don't hate on linkachu
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RE: what can be improved on the next Super Smash Bros - by Kosheh - 05-07-2009, 12:35 PM

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