05-11-2009, 12:44 AM
Hmm... well, I can't say if I want a fuller 3D look. The game the bases come from is based off a manga, so they have a manga feel to them. This could be why they had less colour; to give a more 2D feel to relate closer to the original style. Given the characters are from my own webmanga, having that kind of a style is probably what I'm more aiming for.
Most of the sprites I make (Only two of the above are being used immediately) are going to be for a game I'm trying to develop.
Outside of using more shades to give a more 3D look, is there anything I can do to fix their shading up, in particular for the red armoured guy and the red haired one with the sword? These two are the ones I need immediate fix ups on (especially the red armoured guy, as I've already begun making animations for him and I'd rather not have them all done before I find out I should've done the shading different for an improved look). The things I keep looking at are a lack of difference between the shades I do use, or using certain shades in the wrong places.
Most of the sprites I make (Only two of the above are being used immediately) are going to be for a game I'm trying to develop.
Outside of using more shades to give a more 3D look, is there anything I can do to fix their shading up, in particular for the red armoured guy and the red haired one with the sword? These two are the ones I need immediate fix ups on (especially the red armoured guy, as I've already begun making animations for him and I'd rather not have them all done before I find out I should've done the shading different for an improved look). The things I keep looking at are a lack of difference between the shades I do use, or using certain shades in the wrong places.