05-11-2009, 01:46 AM
(This post was last modified: 05-11-2009, 01:53 AM by Mega_Virus.)
Well most of the old games used less shades of colours only because to save memory/space for there game but now we obviously have more space to work with so now we have more of the ability to work with various colours.
Hair is usually thin when it reaches the tip of the hair so what you would do is use lighter and lighter colours till it reaches the tip of the hair, Note it depends where the light is coming from is how you can determine what side of the head the hair is dark and where area's are not.
Smoothing out circles would mean you would need to add lighter shades of colours at the area's where it seems sharp making the dark pixel not visible thereby making it less pixelated.
Hair is usually thin when it reaches the tip of the hair so what you would do is use lighter and lighter colours till it reaches the tip of the hair, Note it depends where the light is coming from is how you can determine what side of the head the hair is dark and where area's are not.
Smoothing out circles would mean you would need to add lighter shades of colours at the area's where it seems sharp making the dark pixel not visible thereby making it less pixelated.