05-13-2009, 02:36 PM
(This post was last modified: 05-13-2009, 02:37 PM by Skye McCloud.)
Ok, I went back to looking at the X4 sprites, this time pulling up X instead of Zero. I then did a quick sheet of the colours I used (I think I missed the two used for white of the one eye), then proceeded to limit it down to 16 colours.
I then went and played with the colours I now had, trying to get greater contrast between them (Most of the brightest shades were upped) and retooled the shading based on what the X sprite looked like. Since I obviously have less room to play than an X sprite (The armour is designed to be thinner than what X would have), I had to work around it. The intent was to go on Metaru's advice, drop out some shades, and give a less blurry look and a more metallic look to the red areas.
This is what I got:
I then went and played with the colours I now had, trying to get greater contrast between them (Most of the brightest shades were upped) and retooled the shading based on what the X sprite looked like. Since I obviously have less room to play than an X sprite (The armour is designed to be thinner than what X would have), I had to work around it. The intent was to go on Metaru's advice, drop out some shades, and give a less blurry look and a more metallic look to the red areas.
This is what I got: