05-15-2009, 09:55 AM
(05-14-2009, 02:39 PM)Mr. Buttbutt Wrote: Yeah but isnt that too arbitrary. :<
it has to be that way. since there is no real way to set a table of prices for every job since i manage them individually according to the complexity and customer. I ask for more when i know they can pay more, and i ask for nothing when i know they can't pay much(because some publicity is always welcomed, and i know how much it sucks to have no budget to make a game/project), or even as for double the price since i know its a dead-walking project and i know i won't get full paid for it(hence why I always ask for 50% first). i've made some works for some MMO's, but everyone knows that from 10 MMO projects just 1 barely gets some attention or its actually played by someone.
it all comes down to be honest with one's ability and ask for what one thinks his works deserves.