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Megaman + Protoman
#16
I understand what you're saying. Like a "Starting Run" and "Ending Run" animation or frame. Hm.. I like that. I'll do it. But should the head angle be different? Tell me if it should be facing a little bit forward, down, front, etc.

EDIT: The jumping and half-charged buster shots are done. If I make this into a game, should it be a new Megaman-styled game (with new Robot Masters, a storyline, etc) or a fighting game with Sagas (X, Zero, Axl, Megaman.EXE, etc) characters?
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Messages In This Thread
Megaman + Protoman - by Medevenx - 05-15-2009, 03:54 AM
RE: Megaman - by Mega_Virus - 05-15-2009, 04:03 AM
RE: Megaman - by Medevenx - 05-15-2009, 04:16 AM
RE: Megaman - by Mega_Virus - 05-15-2009, 04:58 AM
RE: Megaman - by Medevenx - 05-15-2009, 06:47 AM
RE: Megaman - by Cobalt Blue - 05-15-2009, 09:47 AM
RE: Megaman - by Medevenx - 05-15-2009, 09:41 PM
RE: Megaman - by Medevenx - 05-19-2009, 11:11 PM
RE: Megaman - by LeleleleMAXIMUM - 05-19-2009, 11:31 PM
RE: Megaman - by Omegakyogre - 05-20-2009, 01:11 AM
RE: Megaman - by Dazz - 05-20-2009, 03:06 AM
RE: Megaman - by Medevenx - 05-20-2009, 05:53 AM
RE: Megaman - by Omegakyogre - 05-20-2009, 02:30 PM
RE: Megaman - by Medevenx - 05-20-2009, 09:54 PM
RE: Megaman - by Omegakyogre - 05-20-2009, 10:59 PM
RE: Megaman - by Medevenx - 05-20-2009, 11:15 PM
RE: Megaman + Protoman - by Medevenx - 05-27-2009, 01:14 AM
RE: Megaman + Protoman - by tsr moderation staff - 05-27-2009, 07:42 AM
RE: Megaman + Protoman - by Omegakyogre - 05-28-2009, 12:16 PM
RE: Megaman + Protoman - by Medevenx - 05-28-2009, 10:23 PM
RE: Megaman + Protoman - by CeeY - 05-28-2009, 09:57 PM
RE: Megaman + Protoman - by Torres. - 05-28-2009, 10:54 PM
RE: Megaman + Protoman - by Medevenx - 05-30-2009, 03:18 AM

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