06-24-2008, 04:05 PM
(This post was last modified: 06-24-2008, 05:02 PM by Angelglory.)
Quote'd from the old thread on Pixeltendo. Giving a better overview on the rules than the first post in this thread does:
EDIT:
Ridley: Swoops in from the background ala Super Metroid style.
KOS-MOS: Chases enemies, attack close-range with R-Blade and long-range with R-Cannon.
Quote:Project Goal:
To create sprites of popular video game characters not already represented in the Smash Bros. games in a style that matches that used in the SSB Project thread; for use in fan games, movies, and comics which parody the Smash Bros. universe.
Rules:
- Sprites should be made in a style similar to the ones from the SSB Project thread (it doesn't have to match the style perfectly; just get it to look good next to the other sprites and make the proportions look good).
- Sprites must be of characters primarily from the video gaming universe. In other words, you can't do sprites of someone like Goku or Bugs Bunny, despite how many games they've appeared in. They must have originated from video games themselves.
- The characters are not limited only to Nintendo; you can create sprites of characters from any video game franchise you wish (as long as they still fit in with rule #2). Yes, that means you can do games like Halo or Final Fantasy despite the fact that they would never have a chance in hell to appear in a SSB game.
Suggestions and Tips:
- Steer away from generic characters, like minor enemies. Smash Bros. tends to only use major heroes or villains. You'd never see someone like "Little Goomba" or "Octorock" or "Kremling" as a playable character.
- Use the SSB Project thread for reference when deciding things such as proportions (very important) and pallets.
- If you have an idea for a character, but don't want to create a full sheet for them, remember you could always make them a Support Trophy instead of a playable character.
- Here's a list of generic moves for you to work with (try to include as many as you can in your sheets):
Fighting Stance (nothing)
Walk (forward)
Dash (strong forward)
Duck (down)
Jump (up)
Double Jump / Fly (up in midair)
Shield ?
Grab (Z)
Stationary Dodge (R + down)
Roll (R + forward/backward)
Midair Dodge (R in midair)
Normal Basic Attack (A)
Second Basic Attack (A twice)
Triple Basic Attack (A thrice)
Rapid Attack (A rapidly)
Strong Basic Attack (forward A)
Smash Attack (Smash forward A)
Upward Basic Attack (up A)
Upward Smash Attack (smash up A)
Downward Basic Attack (down A)
Downward Smash Attack (smash down A)
Dash Attack (A while dashing)
Basic Aerial (A in midair)
Forward Aerial (forward A in midair)
Reverse Aerial (backward A in midair)
Upward Aerial (up A in midair)
Downward Aerial (down A in midair)
Special (B)
Forward Special (forward B)
Up Special (up B)
Down Special (down B)
Taunt (joypad)
Final Smash
Throwing Items
Also remember: Some special attacks change their effect when used in midair, and some basic moves change when holding an item.
Nobody's expected to include ALL moves in their sheets, but the more you can do, the better.
EDIT:
Ridley: Swoops in from the background ala Super Metroid style.
KOS-MOS: Chases enemies, attack close-range with R-Blade and long-range with R-Cannon.