05-25-2009, 11:20 AM
alright so i'm pretty much just going to go with the delayed jump until i can get a feel for how it will actually play out when we get the engine started
so theres that
and here's this to remind myself
-animations to do:
-run-stand transition
-basic attack (standing, running)
-strong attack (standing, running)
-special attack
-hurt
-dead
-other animations that i'll have to make when they become relevant
so theres that
and here's this to remind myself
-animations to do:
-run-stand transition
-basic attack (standing, running)
-strong attack (standing, running)
-special attack
-hurt
-dead
-other animations that i'll have to make when they become relevant