(06-01-2009, 04:29 AM)Dazz Wrote: That last image is wrong because it's double the width it should be set to.
Make it half that size width-wise and you should have a decent result.
Wow of course! it worked perfectly thanks alot! Okay, so I've established now that mXXX_digimonname_main.ncbr contains all the information of each digimon, and the for the most part they're ripe for the ripping. However, there's usualy several frames that have parts below it that require a different width, most sprites use a width of 32, however, if there's part of a tail or wing that sticks out beyond that which requires a width of 16 or 8 depending on whether it sticks out 1 or 2 tiles. Is there a program that allows me to change the 'width 'of each set of 'tiles' independently, then manipulate them into place without the use of multiple files and such, or do I have to manually by doing each sprite in widths of 8, 16, and 32 and then splicing together the relevant parts?
Here's an example of what I mean:
For most it's not a big deal, however some have huge sections all scramled up in different widths which would take forever to paste together in photoshop by hand.