Were going back to the same problems your had with Sandshrew, only more so this time.
That walk could not possibly be a walk, it looks so uncomfortable to start walking, then put its feet back to both sides, then raise the other, repeating that. I think you should start making idle animations, then a walk animation separate from that, so everything looks smoother.
The attacks also look kinda bad, with just a couple frames being minorly edited fro different transitions. Smoochum can utilize physical and special attacks, so why not give it a physical motion, and then a special one. They can be really easy to make while representing all the physical moves with one motion and then another for the special ones. Even if you couldn't do it for all the physical ones (like headbutt would look awkward, if you were to choose say, a punch to represent it), the special one could be similar to the one you have know, only more psychic-e
These are all suggestions, do whatever you want, just try to add more frames/animations when necessary. I know making small sheets makes everything easier, but not if it takes away the quality of the game your working on.
Speaking of quality, those black pixels in the hair aren't looking all that great on Smoochum.
Good luck with the project.
That walk could not possibly be a walk, it looks so uncomfortable to start walking, then put its feet back to both sides, then raise the other, repeating that. I think you should start making idle animations, then a walk animation separate from that, so everything looks smoother.
The attacks also look kinda bad, with just a couple frames being minorly edited fro different transitions. Smoochum can utilize physical and special attacks, so why not give it a physical motion, and then a special one. They can be really easy to make while representing all the physical moves with one motion and then another for the special ones. Even if you couldn't do it for all the physical ones (like headbutt would look awkward, if you were to choose say, a punch to represent it), the special one could be similar to the one you have know, only more psychic-e
These are all suggestions, do whatever you want, just try to add more frames/animations when necessary. I know making small sheets makes everything easier, but not if it takes away the quality of the game your working on.
Speaking of quality, those black pixels in the hair aren't looking all that great on Smoochum.
Good luck with the project.