06-06-2009, 02:47 AM
(06-06-2009, 02:12 AM)Medevenx Wrote: The render I used was a 2D image. LINK
Which would probably be the reason why I did not understand what he said.
Ah, that would cause confusion. But, see, the render's shading looks correct, whereas your sprite doesn't: Notice how, in the render, the lighter areas of his boots ah on the left, just as the 'shine' on his helmet suggests. Your sprite does the opposite with his boots.
In other news, I made a quick pipe bomber.
The one in the square is the palette-corrected-and-tile-fitted version.