06-11-2009, 01:40 PM
you know said last answer is the reason you're seen as a distinguished gentleman, since its basically what everyone else has been telling you for the last three pages but you refused to consider since they were rather hard criticism w/o a sing of aproval?
if you're looking for feedback, i believe i already gave you feedback, in wich the solution is quite evident(and when its not actually "written" its just because one avoids to be redundant). this is not a game, since the fun factor is not present on it.there is no entertainment and i am sure you know that entertaiment is not the intention behind this. games are interactive, but so are telephones, yet the second is not meant to entertain yet to be functional, to deliver a service.
it comes to my mind this game called passage. it uses a game mechanics but both the interaction and the aesthetics are used to actually generate a mood and deliver a message to the viewer. in your case, you're using "happy mario graphics"(they hare) and you're trying to generate a gloomy, opresive mood background. the contrast just doesnt work.(not a call for the bad graphics, just for the type of graphics used in general).
as i said, nothing to be proud, but at the same time, much to learn and to prevent in any future project.
if you're looking for feedback, i believe i already gave you feedback, in wich the solution is quite evident(and when its not actually "written" its just because one avoids to be redundant). this is not a game, since the fun factor is not present on it.there is no entertainment and i am sure you know that entertaiment is not the intention behind this. games are interactive, but so are telephones, yet the second is not meant to entertain yet to be functional, to deliver a service.
it comes to my mind this game called passage. it uses a game mechanics but both the interaction and the aesthetics are used to actually generate a mood and deliver a message to the viewer. in your case, you're using "happy mario graphics"(they hare) and you're trying to generate a gloomy, opresive mood background. the contrast just doesnt work.(not a call for the bad graphics, just for the type of graphics used in general).
as i said, nothing to be proud, but at the same time, much to learn and to prevent in any future project.