06-17-2009, 03:12 PM
I suggest an independent lightsource for the body first. Then, follow the lightsource from the independent body towards the head and feet. Other than that, experiment until you get the best results.
Simple, yet effective. It's how most tileripped sprites are found within large enemies and certain characters that have more than twelve sets of frames (this case, the M&L games).
Simple, yet effective. It's how most tileripped sprites are found within large enemies and certain characters that have more than twelve sets of frames (this case, the M&L games).