06-22-2009, 09:54 PM
I absolutely love it when we find out what happens to characters after the events of the game, like in the credits or something. I always feel that it ties up the plot better than any sequel can.
I abhor it when plots introduce characters that quickly die afterwards. Tokoro(?) from Cavestory is the prime example. Pixel made it seem like she was important to the game, when in actuality, nothing would have changed all that much if she wasn't there at all.
I abhor it when plots introduce characters that quickly die afterwards. Tokoro(?) from Cavestory is the prime example. Pixel made it seem like she was important to the game, when in actuality, nothing would have changed all that much if she wasn't there at all.