(06-26-2009, 04:40 PM)Rival Rökkan Wrote:(06-26-2009, 04:27 PM)GrooveMan.exe Wrote: Actually, Sonic 1 (and 2 and 3 in doses) had loads of arbitary obstacles where you had to stop what you were doing and break/defeat something to continue.
Marble Zone, Carnival Night Zone, and Sandpolis Zone immediately come to mind, but there are probably more if I took the time to think about it.
You have to give me an example of Sonic 1. Sonic 1 was planned with this on mind.
Still, those small gimmicks didn't break the pace like having to stop, switch formation, press a button to destroy an object, then switch back, then run.
Green hill zone had breakable walls if I recall correctly, and lets not forget they originally planned to have the wrecking ball Eggman used as a movable object, but scrapped
Spring yard zone actually had you push a button to make a certain platform in certain areas (Which kind of makes on of your opinions false)