06-26-2009, 06:00 PM
(06-26-2009, 05:21 PM)Gym Leader Diogalesu Wrote:(06-26-2009, 04:40 PM)Rival Rökkan Wrote:(06-26-2009, 04:27 PM)GrooveMan.exe Wrote: Actually, Sonic 1 (and 2 and 3 in doses) had loads of arbitary obstacles where you had to stop what you were doing and break/defeat something to continue.
Marble Zone, Carnival Night Zone, and Sandpolis Zone immediately come to mind, but there are probably more if I took the time to think about it.
You have to give me an example of Sonic 1. Sonic 1 was planned with this on mind.
Still, those small gimmicks didn't break the pace like having to stop, switch formation, press a button to destroy an object, then switch back, then run.
Green hill zone had breakable walls if I recall correctly, and lets not forget they originally planned to have the wrecking ball Eggman used as a movable object, but scrapped
Spring yard zone actually had you push a button to make a certain platform in certain areas (Which kind of makes on of your opinions false)
OMG Spring Yard Zone was my favorite level on Sonic 1, what I hated was the Robotnik part where he pulled the floor right from under where you were standing. Though is was fun to play through all those levels and in the end sometimes not collect all the emeralds.