06-26-2009, 07:20 PM
I'd like a first person role playing game, something which has a good distribution of effectiveness around all professions and character ability is derived from the character with equipment playing a lesser role. A good distribution of usability of items. If I can pick up daggers and kitchen knives, give me a reason to pick them up. Can I throw them more accurately, further and all round more effectively than I can an enormous 7ft battle-axe? Said battle-axe might be great for smashing stationary things but only the strongest and most skilled will be able to use it in combat viably.
In Short: Let me choose my equipment and let me make my character, don't make these decisions for me, whether directly or by making everything else unusable.
In Short: Let me choose my equipment and let me make my character, don't make these decisions for me, whether directly or by making everything else unusable.