06-26-2009, 08:11 PM
(06-26-2009, 05:21 PM)Gym Leader Diogalesu Wrote:(06-26-2009, 04:40 PM)Rival Rökkan Wrote:(06-26-2009, 04:27 PM)GrooveMan.exe Wrote: Actually, Sonic 1 (and 2 and 3 in doses) had loads of arbitary obstacles where you had to stop what you were doing and break/defeat something to continue.
Marble Zone, Carnival Night Zone, and Sandpolis Zone immediately come to mind, but there are probably more if I took the time to think about it.
You have to give me an example of Sonic 1. Sonic 1 was planned with this on mind.
Still, those small gimmicks didn't break the pace like having to stop, switch formation, press a button to destroy an object, then switch back, then run.
Green hill zone had breakable walls if I recall correctly, and lets not forget they originally planned to have the wrecking ball Eggman used as a movable object, but scrapped
Spring yard zone actually had you push a button to make a certain platform in certain areas (Which kind of makes on of your opinions false)
heh @ bold part
You don't have to stop to get through the breakable walls, if you had played Sonic 1 you'd know it. Run + down, then you jump and regain acceleration after you land.
And what the wrecking ball has to do with anything here, it's such an early development concept.
and again, I quote:
Quote:Still, those small gimmicks didn't break the pace like having to stop, switch formation, press a button to destroy an object, then switch back, then run.