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[3D Art] Koki and Sami [high res models]
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The jacket is going though the pants because this is the in game model, and I don't see a reason why I would rig the end of the jacket for that, when no one would really be able to notice it too much in game play, I mean even If they did see it, they would really only notice it once, then it would just feel normal.

Though the red Sami and the green Koki are supposed to be dressed in a some what uniformed way, there will another outfit for each, a Koki in yellow and a Sami in blue, where the designs should be more noticeably differeant... If you guys have any ideas on what I could do there that'd be nice.

I'll take this into account though.

I mean, I originally intended to use the HQ models for HQ play and cut scenes, but according to you people there should be some adjustments to the cut scene models.

OK, so the cut scene models will have the bottom of the jackets actually rigged with bones as well as other details like the front of the hair, but I'm not going to add those detail bones on the in game model to save processing power.

Also, I have a question, people on TSR complained that the Koki shown in the prototype pictures costume looked funny, does it look better now? Instead of like 6 main colors, he only has 3.
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RE: [3D Art] Koki and Sami [high res models] - by Saijee - 06-27-2009, 01:16 AM

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