06-27-2009, 03:36 AM
I am certainly not looking for adventure in a Sonic Game, but would a well made plot that doesnt feel like an excuse to link stages is always welcome.
like what "Treasure" did in Contra: Hard Corps.
SA's storyline was so corny and forgetable that it ended being disgusting. Gamma's Stages and storyline on the other hand was way more enjoyable than anything(i always wondered why sega didnt take that gameplay and used it on a game, besides eggman/tails in SA2), and that City Night highway(forgot its name) stage on sonic's side was and probably is the only stage in all 3D sonic games to date that has given me the feel of running at high speed. playing as amy was shit, playing as that fishing cat was shit, playing as tails was shit(except for the Tornado stage) and sonic was a huge meh. the adventure elements of the game are close to running in a room until you find a door thats not unlocked.
SA2 took everything from SA and improved it, from the character desing (they got rid of that retarded idle stance of the characters, for example) to a way more ""mature"" storyline and gave the characters a much more fresh attitude than their SA counterparts. the gameplay and controls were certainly. certainly i feel that SA2 was the one that was closer to what the 2D gameplay was, despite it being still limited to running in a tube to the end with minor exceptions. and the soundtrack was certainly half of the game(Metal Harbor and Green Forest ). the Medal System and the sucesive "upgrades" forced you to replay some stages in a less frantic rush in order to find that spot "that you coulndt reach before".
like what "Treasure" did in Contra: Hard Corps.
SA's storyline was so corny and forgetable that it ended being disgusting. Gamma's Stages and storyline on the other hand was way more enjoyable than anything(i always wondered why sega didnt take that gameplay and used it on a game, besides eggman/tails in SA2), and that City Night highway(forgot its name) stage on sonic's side was and probably is the only stage in all 3D sonic games to date that has given me the feel of running at high speed. playing as amy was shit, playing as that fishing cat was shit, playing as tails was shit(except for the Tornado stage) and sonic was a huge meh. the adventure elements of the game are close to running in a room until you find a door thats not unlocked.
SA2 took everything from SA and improved it, from the character desing (they got rid of that retarded idle stance of the characters, for example) to a way more ""mature"" storyline and gave the characters a much more fresh attitude than their SA counterparts. the gameplay and controls were certainly. certainly i feel that SA2 was the one that was closer to what the 2D gameplay was, despite it being still limited to running in a tube to the end with minor exceptions. and the soundtrack was certainly half of the game(Metal Harbor and Green Forest ). the Medal System and the sucesive "upgrades" forced you to replay some stages in a less frantic rush in order to find that spot "that you coulndt reach before".