06-27-2009, 12:07 PM
(06-27-2009, 03:36 AM)DigiTamer Metaru Wrote: (i always wondered why sega didnt take that gameplay and used it on a game, besides eggman/tails in SA2)
Actually, Gamma and Big's gameplays were made so that it could interest the players in other SEGA games, respectively, Panzer Dragoon and SEGA Bass Fishing.
As for me, I absolutely adore Sonic Adventure's plot. You discover new things about the plot as you play with another characters, the whole point-of-view story thing was very ingenious, even Big had a major role as you think about it, although NiGHTS came with the point-of-view thing first. Just the dialogues that weren't that good, but it wasn't anything extremely corny like Sonic Heroes or Shadow the Hedgehog, so it's all cool. I also love the first Adventure's levels, but the engine and gameplay doesn't work very well, it feels very incomplete.
Sonic Adventure 2 presented better dialogues and much better engine and gameplay. But Tails' and Eggman's gameplays felt just too slow when compared to Gamma. And although the level design of Knuckles' and Rouge's stages were awesome, they just were too wide, sometimes, hunting for the emerald shards would just get too painful.