07-02-2009, 07:22 PM
I think I'd honestly be content with SA2's Sonic play-style rehashed with different levels. I felt like they nailed the speed in that game. He went fast, but also took time to accelerate (which also helps give the spindash a purpose), didn't have slippery control, and you could slow him back down in time avoid unforeseen obstacles.
I like Unleashed, I really do. However, quite a bit of the game seems to dip out and becomes more a series of trial-and-error timing puzzles than platforming challenges. The "Missing Sister" mission comes to mind.
I like Unleashed, I really do. However, quite a bit of the game seems to dip out and becomes more a series of trial-and-error timing puzzles than platforming challenges. The "Missing Sister" mission comes to mind.