07-04-2009, 01:29 AM
(This post was last modified: 07-04-2009, 01:35 AM by Shadowth117.)
Huh, a capture the flag mode sounds neat. Have you thought about adding online play?
This shouldn't be a problem as long as the code remains optimized and he doesn't put a bunch of particles on screen at once. Since we're using sprites though this will be a 2D game and isn't likely need a lot of cpu power anyway. Memory shouldn't be a problem either as long as you don't load everything in the game at once and you're not running Windows Vista.
(07-04-2009, 12:29 AM)clap12 Wrote: I feel that we should watch the memory size. Not every person in the world has a lightning fast computer.
This shouldn't be a problem as long as the code remains optimized and he doesn't put a bunch of particles on screen at once. Since we're using sprites though this will be a 2D game and isn't likely need a lot of cpu power anyway. Memory shouldn't be a problem either as long as you don't load everything in the game at once and you're not running Windows Vista.