About time I ripped some more sprites, right?
First some links to things that might be important or otherwise of some use to someone:
TiledGGD
DSDecmp
NinUnpack (unpacks .narc files and various game-specific archives. Run using the command line without arguments to get the usage (and list of supported formats))
NSBTXExtractor (readme is included)
Glycerin Map Viewer (views NSCR and NCER maps) (obsolete, but runs on .NET 2.0) - only use this if you can't use OoV below.
Oil of Vitriol v0.2d (views NCLR/NCGR/NSCR/NCER/NANR/NMCR/NMAR files) (requires .NET 3.0 or higher) (rotated or scaled NANR sprite parts may not be displayed 100% accurately)
On to the sprites (as usual, only the not-yet-uploaded/announced-on-the-main-page sheets will be put here);
[no new ones at the moment]
First some links to things that might be important or otherwise of some use to someone:
TiledGGD
DSDecmp
NinUnpack (unpacks .narc files and various game-specific archives. Run using the command line without arguments to get the usage (and list of supported formats))
NSBTXExtractor (readme is included)
Glycerin Map Viewer (views NSCR and NCER maps) (obsolete, but runs on .NET 2.0) - only use this if you can't use OoV below.
Oil of Vitriol v0.2d (views NCLR/NCGR/NSCR/NCER/NANR/NMCR/NMAR files) (requires .NET 3.0 or higher) (rotated or scaled NANR sprite parts may not be displayed 100% accurately)
On to the sprites (as usual, only the not-yet-uploaded/announced-on-the-main-page sheets will be put here);
[no new ones at the moment]