07-08-2009, 04:41 PM
I'm making a platformer game. I intend to emulate the style and graphics of games for the TI-83, meaning black and white with 8x8 tiles, etc.
http://www.youtube.com/watch?v=yBERBbcJJhM
This is a sort of "Proof of concept" video for it.
This isn't even an early alpha. It's just showing that I'm actually working on it, and that I've got a basic engine up and running. I plan to change a lot of stuff.
However, I'll need your help! I'm still not sure what exactly to do.
Basic game mechanics so far:
1. Touching spikes kills you. I'm not sure yet if I should make a lives/game over system or just make the level restart when you die.
2. Touching the exit door makes you go to the next level.
3. You can save/load your game.
That's it. All I have so far.
I need ideas though.
Should I add enemies? Make it a coin collector? What do I do?
http://www.youtube.com/watch?v=yBERBbcJJhM
This is a sort of "Proof of concept" video for it.
This isn't even an early alpha. It's just showing that I'm actually working on it, and that I've got a basic engine up and running. I plan to change a lot of stuff.
However, I'll need your help! I'm still not sure what exactly to do.
Basic game mechanics so far:
1. Touching spikes kills you. I'm not sure yet if I should make a lives/game over system or just make the level restart when you die.
2. Touching the exit door makes you go to the next level.
3. You can save/load your game.
That's it. All I have so far.
I need ideas though.
Should I add enemies? Make it a coin collector? What do I do?