lol Comic Sans MS is kool if you ask me..but ok ok
EDIT: fixed the place u nudged out of the map at lol
look at this...this is the only problem i'm having now, everything else is set up for the demo..
what this is supposed to do is keep the NPC is the layer below you unless you are above its Y-Axis, in which case its layer is in front of you...
and ideas of what i'm doing wrong?
------------------------------------------------------------
also, press <space> to talk to them, speed up the txt, and continue the txt:
http://crossedshadows.com/PokemonMovementDemo.exe
EDIT: re-download it if u downloaded before the last 5 minutes of this edit, fixed a speed problem with the txt
(it kept speeding up more and more every time u talked)
EDIT: fixed the place u nudged out of the map at lol
look at this...this is the only problem i'm having now, everything else is set up for the demo..
Code:
{
if (obj_Character.y > self.y+23)
{object_set_depth(NPC1,101)}
else
{object_set_depth(NPC1,0)}
}
what this is supposed to do is keep the NPC is the layer below you unless you are above its Y-Axis, in which case its layer is in front of you...
and ideas of what i'm doing wrong?
------------------------------------------------------------
also, press <space> to talk to them, speed up the txt, and continue the txt:
http://crossedshadows.com/PokemonMovementDemo.exe
EDIT: re-download it if u downloaded before the last 5 minutes of this edit, fixed a speed problem with the txt
(it kept speeding up more and more every time u talked)