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PokémonJRPG Large-Scale Fangame for PC
Maybe it would be better to be implicit?

Code:
if (obj_Character.y > self.y+23)
{object_set_depth(NPC1,101)}

if (obj_Character.y <= self.y+23)
{object_set_depth(NPC1,0)}

Trying out the new .exe now.

Edit: Haha, Chao npcs. The dialogue system seems pretty straightforward. We'll probably have the Dialogue boxes appear in a set location at the middle-bottom of the window. Are those Chao independant from eachother (i.e. they're coded to say things independantly)? The diagonal movement still needs adjusting some. The collision's better (although I can still do some amusing things)!

You can take a break for the moment if you want to - I need to run all this by my team-mates.
Specs 'n' Headphones has been revamped! Check it, yo.
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RE: PokémonJRPG Large-Scale Fangame for PC - by GrooveMan.exe - 07-09-2009, 10:18 AM

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