07-09-2009, 10:18 AM
Maybe it would be better to be implicit?
Trying out the new .exe now.
Edit: Haha, Chao npcs. The dialogue system seems pretty straightforward. We'll probably have the Dialogue boxes appear in a set location at the middle-bottom of the window. Are those Chao independant from eachother (i.e. they're coded to say things independantly)? The diagonal movement still needs adjusting some. The collision's better (although I can still do some amusing things)!
You can take a break for the moment if you want to - I need to run all this by my team-mates.
Code:
if (obj_Character.y > self.y+23)
{object_set_depth(NPC1,101)}
if (obj_Character.y <= self.y+23)
{object_set_depth(NPC1,0)}
Trying out the new .exe now.
Edit: Haha, Chao npcs. The dialogue system seems pretty straightforward. We'll probably have the Dialogue boxes appear in a set location at the middle-bottom of the window. Are those Chao independant from eachother (i.e. they're coded to say things independantly)? The diagonal movement still needs adjusting some. The collision's better (although I can still do some amusing things)!
You can take a break for the moment if you want to - I need to run all this by my team-mates.