05-23-2008, 06:55 PM
Yeah, PNG is better quality. That way the lack of transparency isn't a problem.
Well, first, identify styles that best suit your sprite sheet concept. Final Fantasy? Fire Emblem? What suits your fancy?
Next, identify the shading and spriting styles. Also come up with what sort of palette(s) you want your sheet to be.
Then, begin spriting. Start by making individual parts of the character, such as a whole set of different hairstyles, arm/leg lengths, costumes, body builds, etc. Then sort out the ones that most appeal to you, and modify them a little so that they can all fit together. Then copy the parts and flatten them into one picture (Fireworks speech, if you can understand), and that's your sprite.
Using this "base sprite", create your animations. Weapons, actions, poses, etc.
There. My short "custom sprite concept" tutorial.
Well, first, identify styles that best suit your sprite sheet concept. Final Fantasy? Fire Emblem? What suits your fancy?
Next, identify the shading and spriting styles. Also come up with what sort of palette(s) you want your sheet to be.
Then, begin spriting. Start by making individual parts of the character, such as a whole set of different hairstyles, arm/leg lengths, costumes, body builds, etc. Then sort out the ones that most appeal to you, and modify them a little so that they can all fit together. Then copy the parts and flatten them into one picture (Fireworks speech, if you can understand), and that's your sprite.
Using this "base sprite", create your animations. Weapons, actions, poses, etc.
There. My short "custom sprite concept" tutorial.