07-15-2009, 04:11 PM
That tutorial makes sense, but there's a slight problem.
Just how far should I drift from the style for sake of good representation? So far I'm using the colours and shading methods from the game sprites (which is what would put it in-style). That causes a problem when keys require certain shdes of grey or black, as the supplied palletes for that SERIOUSLY lack in contrast. The shaft of Follow the Wind and pretty much all of Oblivion testament to that. The keyblades are in fact far too long to be used in the game (or at least not without difficulty).
So what say you? Would it be advisible to ditch it being 'in-style', and go hell-for leather on the shading and palette?
And yeah, I'll go redo the BoF's handle.
Just how far should I drift from the style for sake of good representation? So far I'm using the colours and shading methods from the game sprites (which is what would put it in-style). That causes a problem when keys require certain shdes of grey or black, as the supplied palletes for that SERIOUSLY lack in contrast. The shaft of Follow the Wind and pretty much all of Oblivion testament to that. The keyblades are in fact far too long to be used in the game (or at least not without difficulty).
So what say you? Would it be advisible to ditch it being 'in-style', and go hell-for leather on the shading and palette?
And yeah, I'll go redo the BoF's handle.