07-19-2009, 08:54 AM
So for some personal needs, I needed to make some tileset rips from the Sonic Advance series. So I made a tool in PHP to automate this, details here: http://forums.sonicretro.org/index.php?showtopic=15941
Also, yesterday, JoseTB made a breakthrough on Sonic Rush's level formats - enough to give me that edge I have been seeking to make tileset rips from Rush/Rush Adventure. JoseTB's thread is here: http://forums.sonicretro.org/index.php?showtopic=16629
I've decided to release these rips to the public.
Sonic Advance
http://holenet.info/levelrips/sadv_all_levels.zip
Sonic Advance 2
http://holenet.info/levelrips/sadv2_all_levels.zip
Sonic Advance 3
http://holenet.info/levelrips/sadv3_all_levels.zip
Sonic Rush E3 Beta
http://holenet.info/levelrips/rushbeta_all_levels.zip
Sonic Rush
http://holenet.info/levelrips/rush_all_levels.zip
Sonic Rush Adventure
http://holenet.info/levelrips/rushadv_all_levels.zip
Important notes! You should read this before making a reply
1) These are intentionally released as ZIPs containing a series of numbered PNGs. Why not release them as a single image? Because releasing them as a single image is really dumb. Sunset Hill Zone of Sonic Advance 3 is over 700 blocks. The image would be too large for most image editors and browsers. Also, having them as a collection of PNGs makes it easier to use blocks - you don't have to fuss with having to split the image apart or carefully cutting out the block and pray it comes out right.
2) There are no BGs. This is because the BGs are completely separate from the FGs, and I only focused myself on FGs. Someone else can rip the BGs, but not me. Please do not ask me to rip BGs.
3) Likewise, I did not rip any level objects (like springs, rings, and things) as they are also separate from the FGs. Half the checkpoint is in the Sonic Advance 2 sets, and I do have level objects ripped from Sonic Rush that I COULD make as another sheet.
4) No pallete animations are included. This includes waterfalls and blinking lights. This is because those palletes are separate from the main pallete I used to create the rips (usually in a function somewhere).
5) I also have packs of individual levels, if these are too large. I'll post links to those if you need them instead. Once I know what would be best, I'll make icons.
Also, yesterday, JoseTB made a breakthrough on Sonic Rush's level formats - enough to give me that edge I have been seeking to make tileset rips from Rush/Rush Adventure. JoseTB's thread is here: http://forums.sonicretro.org/index.php?showtopic=16629
I've decided to release these rips to the public.
Sonic Advance
http://holenet.info/levelrips/sadv_all_levels.zip
Sonic Advance 2
http://holenet.info/levelrips/sadv2_all_levels.zip
Sonic Advance 3
http://holenet.info/levelrips/sadv3_all_levels.zip
Sonic Rush E3 Beta
http://holenet.info/levelrips/rushbeta_all_levels.zip
Sonic Rush
http://holenet.info/levelrips/rush_all_levels.zip
Sonic Rush Adventure
http://holenet.info/levelrips/rushadv_all_levels.zip
Important notes! You should read this before making a reply
1) These are intentionally released as ZIPs containing a series of numbered PNGs. Why not release them as a single image? Because releasing them as a single image is really dumb. Sunset Hill Zone of Sonic Advance 3 is over 700 blocks. The image would be too large for most image editors and browsers. Also, having them as a collection of PNGs makes it easier to use blocks - you don't have to fuss with having to split the image apart or carefully cutting out the block and pray it comes out right.
2) There are no BGs. This is because the BGs are completely separate from the FGs, and I only focused myself on FGs. Someone else can rip the BGs, but not me. Please do not ask me to rip BGs.
3) Likewise, I did not rip any level objects (like springs, rings, and things) as they are also separate from the FGs. Half the checkpoint is in the Sonic Advance 2 sets, and I do have level objects ripped from Sonic Rush that I COULD make as another sheet.
4) No pallete animations are included. This includes waterfalls and blinking lights. This is because those palletes are separate from the main pallete I used to create the rips (usually in a function somewhere).
5) I also have packs of individual levels, if these are too large. I'll post links to those if you need them instead. Once I know what would be best, I'll make icons.