07-20-2009, 02:30 AM
Ok, so the main thing that would have to be tackled within the game would be how multiplayer aspects can be incorportated. Because Pokémon has Co-op in the barest of forms (just Double Battles, and that's only between 2 people); adjustments would have to be made to the mechanics to make the idea of teaming up attractive or indeed necessary.
The most obvious solution would be to limit how many Pokémon you can carry with you, or limit what type of Pokémon you can use. Although Shim Megami Tensei Online allows as many as 8 demons to be carried at once, switching between them hold certain conditions, and well, all foes are decidedly more vindictive and more likely to use swarm tactics than your average Pokémon game.
Legends can't be caught, for obvious reasons. Rotom and Phione are not classified as Legendary.
Allow choice over what kind of 'goal' the player character is going for (which, if coupled with the idea of 'mon restrictions, would probably dicate what kind of 'mon you have access to). Including, but not limited to Breeder, Researcher, Co-Ordinator, Contender (aiming for Champion), and Officer. Possible Team Rocket/Magma/Aqua/Galactic class?
The most obvious solution would be to limit how many Pokémon you can carry with you, or limit what type of Pokémon you can use. Although Shim Megami Tensei Online allows as many as 8 demons to be carried at once, switching between them hold certain conditions, and well, all foes are decidedly more vindictive and more likely to use swarm tactics than your average Pokémon game.
Legends can't be caught, for obvious reasons. Rotom and Phione are not classified as Legendary.
Allow choice over what kind of 'goal' the player character is going for (which, if coupled with the idea of 'mon restrictions, would probably dicate what kind of 'mon you have access to). Including, but not limited to Breeder, Researcher, Co-Ordinator, Contender (aiming for Champion), and Officer. Possible Team Rocket/Magma/Aqua/Galactic class?