Okay, I noticed two more things.
Wait, three.
First of all the two players aren't standing at the same level, the first player is a pixel lower than the second.
Second when Game&Watch ducks I noticed it looked a lot smoother than it should. Then I realized it was because you incorperated his idle into the ducking movement and left him static while ducking.
Also because of the way the characters grab each other when Game&watch is grabbed his feet aren't on the ground. So it would be better to use the alternate 'grabbed' sprites in which his feet aren't flat on the ground.
And a fourth thing I was going to leave out as it's just being overly picky, when Game&Watch juggles the characters remain the same instead of contorting into balls.
That and Game&Watch need the rest of his moves :grumpleface:
Edit: Also when G&W trys to grab but misses he is holding a bell for some reason.
Wait, three.
First of all the two players aren't standing at the same level, the first player is a pixel lower than the second.
Second when Game&Watch ducks I noticed it looked a lot smoother than it should. Then I realized it was because you incorperated his idle into the ducking movement and left him static while ducking.
Also because of the way the characters grab each other when Game&watch is grabbed his feet aren't on the ground. So it would be better to use the alternate 'grabbed' sprites in which his feet aren't flat on the ground.
And a fourth thing I was going to leave out as it's just being overly picky, when Game&Watch juggles the characters remain the same instead of contorting into balls.

That and Game&Watch need the rest of his moves :grumpleface:

Edit: Also when G&W trys to grab but misses he is holding a bell for some reason.