Almost the entire StarFox 1 section, or at least half of it defies rule 7. The ships and sitch are not pre-rendered, they are actually polygonal. You can actually change the "models" themselves using Gameshark.
However, Fireshock's first argument still stands. It's too dark.
And koopaul, by the strictest definition, a sprite is nothing more than a set of "bitmaps". A bitmap is actually nothing more than a set of pixels forming an image.
However, Fireshock's first argument still stands. It's too dark.
And koopaul, by the strictest definition, a sprite is nothing more than a set of "bitmaps". A bitmap is actually nothing more than a set of pixels forming an image.