07-05-2008, 07:46 AM
Dazz Wrote:Sprites are bitmap.
3D is vector.
But you can have vector and raster sprites with alpha channels etc. Just like the ones in Toki Tori and Puzzle Quest to name a few.
I personally think we should just not allow captured 3D models full stop. Pre-rendered graphics are different, as they've almost always been edited and touched up to be usable as sprites. There's almost 130,000 possible set angles to capture a 3D model, and that's if you're not using radians.
We just need to draw the line at that, unless people want to submit the actual model files them selves.