07-23-2009, 06:49 PM
(This post was last modified: 07-23-2009, 06:50 PM by JosephSeraph.)
Definately, i would use one gray32 outline and use 2 shades per colour =S
When you overdo colours, like you did, it becomes horrid to fix sprites. Of course, toy mean it to be a realistic game, so, no outline is Ok, and 2~4 shades per colour is fine too. But NOT MORE THAN 2 FOR THE SKIN 0.0
Also, make sure to make a reasonable difference in saturation, light, and even hue, between them. When your lightsource is yellow, for example, it's normal that you shades will be a little purple-y.
BTW DON'T USE MY TERRIBLY OLD AND CRAPPY AVATAR FOR STUDYING.(horrid example of hue changing *gulp) Use actual professional sprites instead
When you overdo colours, like you did, it becomes horrid to fix sprites. Of course, toy mean it to be a realistic game, so, no outline is Ok, and 2~4 shades per colour is fine too. But NOT MORE THAN 2 FOR THE SKIN 0.0
Also, make sure to make a reasonable difference in saturation, light, and even hue, between them. When your lightsource is yellow, for example, it's normal that you shades will be a little purple-y.
BTW DON'T USE MY TERRIBLY OLD AND CRAPPY AVATAR FOR STUDYING.(horrid example of hue changing *gulp) Use actual professional sprites instead