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A Character for a game
#6
Definately, i would use one gray32 outline and use 2 shades per colour =S
When you overdo colours, like you did, it becomes horrid to fix sprites. Of course, toy mean it to be a realistic game, so, no outline is Ok, and 2~4 shades per colour is fine too. But NOT MORE THAN 2 FOR THE SKIN 0.0

Also, make sure to make a reasonable difference in saturation, light, and even hue, between them. When your lightsource is yellow, for example, it's normal that you shades will be a little purple-y.


BTW DON'T USE MY TERRIBLY OLD AND CRAPPY AVATAR FOR STUDYING.(horrid example of hue changing *gulp) Use actual professional sprites instead Wink
Sorry for my mistakes on english, people..... I am Brazilian, and to worsen that... i learnt english playing Final Fantasy and asking my mother.

EDIT: Now, 4 years have passed, and I`m an english teacher. Heart
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Messages In This Thread
A Character for a game - by Alex - 07-22-2009, 05:40 PM
RE: A Character for a game - by Cobalt Blue - 07-23-2009, 07:46 AM
RE: A Character for a game - by Alex - 07-23-2009, 11:28 AM
RE: A Character for a game - by JosephSeraph - 07-23-2009, 08:46 AM
RE: A Character for a game - by Cobalt Blue - 07-23-2009, 04:36 PM
RE: A Character for a game - by Alex - 07-23-2009, 09:47 PM
RE: A Character for a game - by JosephSeraph - 07-23-2009, 06:49 PM
RE: A Character for a game - by JosephSeraph - 07-24-2009, 07:45 AM
RE: A Character for a game - by Alex - 07-24-2009, 09:34 AM
RE: A Character for a game - by Alex - 08-05-2009, 09:49 AM

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