07-24-2009, 07:43 PM
(07-24-2009, 07:32 PM)Estian Wrote:(07-24-2009, 06:07 PM)Kinanza Wrote: Tuna, I need your opinion on this.
I haven't gotten to moving the arms yet or adding the other leg, This is just practice. If you say it's good, then I will shade it and move on to the other one.
One thing you must realize however, I've been working on this for hours, and I still don't know your meaning of "noodle limbs".
I'm going to go ahead and comment on this even though it was directed at TU.
'Noodle' legs in this sense means that his leg is curved too much. Either you aren't taking two 'bones' into account (thigh and calf) or you are making the 'flesh' around the bones morph too much around them to produces smooth curves. What's more, your current method will require a lot of work to make a good-looking walking animation, because you're only doing one leg at a time. This means that when you finish one leg and go on to the other, that leg you 'finished' will have to be editted constantly for it to work with the WIP leg.
To fix your noodle-leg problem, sketch two straight lines connecting end-to-end (and bend them on that axis while keeping the segments themselves straight) for the bones of each leg, then add space on either side (in a consistent manner taking rotation into account, meaning you don't just make perfect curves around them) of each bone to flesh it out. And you'll really have a much easier time of it if you do both legs at the same time. Sketch all the bones for both, then flesh both out, I mean; you'll probably want to use different colors for the left and right legs to keep track of which is which.
Looking at your current WIP that you just posted, having 10 frames for that animation is causing some problems for you. Namely, he's lifting his feet too high off the ground. I'd cut off at least two frames and try to speed it up a bit.
I did try at fixing the noodle legs on those frames, and besides, he's walking; it's not very noticeable, but I understand what you're saying. What you're saying about having different colors to keep track of the legs, that's what I'm doing right now, but cutting frames off? Well I'm not sure...