07-27-2009, 07:07 PM
(This post was last modified: 07-27-2009, 07:09 PM by HyperSonic92.)
(07-27-2009, 05:01 PM)Estian Wrote:I likes it.(07-27-2009, 02:00 PM)Angelglory Wrote: Okay, I've been staring at that Ridley sprite long enough to finally see what's been bothering me about it.
His legs are too high up, and what I mean by his legs is where his hips start. It seems awkwardly placed, but it can be fixed easily by just making his upper legs go in a slight downward angle like I did with the Ridley I made.
Sunnuva-
I wish you'd have been able to tell me that yesterday, before I really started the animation process. I'm going to finish animating the idle pose first, and if it's still a problem, I'll edit it and change the thighs. The reason why I have his legs bent so much is how tall he is (right now he's the same height - if not taller - than Bowser, and that's when he's bending down as far as he is). If I increase the angle of his thighs, that would make him taller, unless I decrease the angle of his lower legs to compensate, but it would also reduce how 'stable' (read: balanced) he is in that position and it would require some work to make it right. Nevertheless, I'll change it if it's still a problem after the animation is done, but that doesn't mean I won't bitch about it. Fair warning, right?
Here's progress so far on the idle. Only his tail and his right hand are animatedright now, but I plan to animate everything - his legs, his other hand, his arms, his body, his neck and head - in addition to what I've done here. And, I'm proud to say, these are the correct colors for him. Rejoice.
For the head you could have it move down a bit and have his mouth open a bit. Some leg bending and blinking wouldn't hurt I guess.
If you want some help I could make some sprites as well. I have a full moveset thought out for him.