07-30-2009, 11:59 PM
OK. Bad news and good news.
The bad news is that I'm not submitting everyone in one sheet.
The good news is that I have the human(ish) characters done and can finish the 16 monsters later today (part of the reason for only having the humans is because some of the monsters are big (48 pixels tall as opposed to 32) and the monsters only have a few animations each (the Skorp only has three animations, and none of the monsters have a hurt or dead sprite anyway).
Besides, this will also let me know if what I've been doing so far is good or if I've just been wasting my time .
Without further, here's the sheet and icon (not in that order).
And I made a promise to myself a long time ago that if I ever uploaded sprites that used transparency as a background to try to post it with its transparent "color" (Final Fantasy to Final Fantasy III, Metroid, other examples most usually with the NES). And since I think there is some slight compression used in the storing of the sprites in the rom, and the palette uses the same gray for both transparent and a color used on the characters and (goes to check something in Meka to my horror) my emulator is trying to kill me... I'm uploading these as they are, and will post an update in the future.
Turns out that the sprites can be separated with the "disable background". But its a pain in the butt because the characters switch between being background and sprites at the same time (when they run and attack, they're sprites. when they stand still, and get hit, they're background.) I'll come back to this game later.
Monsters are going to wait a while. I might get those by the end of August. My next sheet will be a quick one of getting the townspeople sprites (or are they background....?) then fixing the characters [I suppose I only really have to check the characters who use gray in their sprites... so people like Iris should be done so quickly that they're already done], and if I haven't gone insane by then, then the monsters.
The bad news is that I'm not submitting everyone in one sheet.
The good news is that I have the human(ish) characters done and can finish the 16 monsters later today (part of the reason for only having the humans is because some of the monsters are big (48 pixels tall as opposed to 32) and the monsters only have a few animations each (the Skorp only has three animations, and none of the monsters have a hurt or dead sprite anyway).
Besides, this will also let me know if what I've been doing so far is good or if I've just been wasting my time .
Without further, here's the sheet and icon (not in that order).
And I made a promise to myself a long time ago that if I ever uploaded sprites that used transparency as a background to try to post it with its transparent "color" (Final Fantasy to Final Fantasy III, Metroid, other examples most usually with the NES). And since I think there is some slight compression used in the storing of the sprites in the rom, and the palette uses the same gray for both transparent and a color used on the characters and (goes to check something in Meka to my horror) my emulator is trying to kill me... I'm uploading these as they are, and will post an update in the future.
Turns out that the sprites can be separated with the "disable background". But its a pain in the butt because the characters switch between being background and sprites at the same time (when they run and attack, they're sprites. when they stand still, and get hit, they're background.) I'll come back to this game later.
Monsters are going to wait a while. I might get those by the end of August. My next sheet will be a quick one of getting the townspeople sprites (or are they background....?) then fixing the characters [I suppose I only really have to check the characters who use gray in their sprites... so people like Iris should be done so quickly that they're already done], and if I haven't gone insane by then, then the monsters.