07-31-2009, 08:20 PM
animation =/= pixel-art!
in an animation, the animators doesn't take too much time worrying about shading and depth, because they have 300000000 other frames to produce. YOU, on the other hand, are only doing a single part of ONE of those frames, and not only that, you're tracing over it.
You could have done a lot of things, like anti-alias, adding more colors, shading, etc. tSR has now a policy of only accepting pixel-arts when they're at their perfection, when there's nothing to be improved upon. So I suppose you should take some of those critics by wonderful Cshad before being an ass.
in an animation, the animators doesn't take too much time worrying about shading and depth, because they have 300000000 other frames to produce. YOU, on the other hand, are only doing a single part of ONE of those frames, and not only that, you're tracing over it.
You could have done a lot of things, like anti-alias, adding more colors, shading, etc. tSR has now a policy of only accepting pixel-arts when they're at their perfection, when there's nothing to be improved upon. So I suppose you should take some of those critics by wonderful Cshad before being an ass.