This is no MLSS, Mr. L.
Now Em2014, your recent sprites appear to have a lightsource coming from the bottom right corner, and also, by the way they are shaded, they seem to have a flat center on them.. I would suggest you to move the lightsource to somewhere more natural, preferably a top perspective.
And in order to make them rounder, have them look something like these examples I made:
See that where I added the light, it makes the texture appear rounder, and with only 2 colors.
Now, the guys above mentioned AAing and Sel-outs, this is what they meant:
AAing, or anti-aliasing, is where you cover the jagged darker areas like the lines, and add intermediary pixels between them and the colors to make it look smoother looking, not nessesarily all over the lines, but on select spaces that would not make it disturb the shapes.
And Sel-outs, or selective outlining, is when you put lighter colored outlines where there are lighter shades on the sprite. Because, you know, black outlines all over look ugly most of the time.
For your own creations, I'd advise you to make them more original rather than just recolors.. Add different but notable attributes, make them smaller or larger, something to make them stand out from the rest.
Hope this helped.
Now Em2014, your recent sprites appear to have a lightsource coming from the bottom right corner, and also, by the way they are shaded, they seem to have a flat center on them.. I would suggest you to move the lightsource to somewhere more natural, preferably a top perspective.
And in order to make them rounder, have them look something like these examples I made:
See that where I added the light, it makes the texture appear rounder, and with only 2 colors.
Now, the guys above mentioned AAing and Sel-outs, this is what they meant:
AAing, or anti-aliasing, is where you cover the jagged darker areas like the lines, and add intermediary pixels between them and the colors to make it look smoother looking, not nessesarily all over the lines, but on select spaces that would not make it disturb the shapes.
And Sel-outs, or selective outlining, is when you put lighter colored outlines where there are lighter shades on the sprite. Because, you know, black outlines all over look ugly most of the time.
For your own creations, I'd advise you to make them more original rather than just recolors.. Add different but notable attributes, make them smaller or larger, something to make them stand out from the rest.
Hope this helped.