08-14-2009, 05:03 PM
(08-14-2009, 03:34 PM)Rhymey Wrote: Wait, how do you get it to decompress? Whenever I ran/run it it just copies the file to the output folder.That means none of the files are actually compressed using a supported. They could be archives with compressed files inside them though, but the archives themselves are not compressed.
Also, if the game uses some custom compression format, the program is not able to decompress it. Only the default formats supported by the NDS are supported.
(08-14-2009, 02:59 PM)Kharaxel Wrote: The question is, what tile viewer should I use to make something good out of those four files? I tried cristaltile2(i think that's it's name) but it doesn't seem to recognize .ncer files or I'm doing something wrong.As far as I know there is no program (yet anyway) that is able to use .ncer and/or .nanr files to view sprite sheets. (I could be wrong though)