Dr. Mario could be reworked as a new character instead of a Mario clone. In fact, you could make him play completely different; he could be a strategy character, like so.
Dr. Mario's main schtick is pulled straight from his games; pills, viruses, and eliminating them. Using your viruses and pills strategically is key to mastering Dr. Mario.
B -> Virus Throw. Randomly generates one of the three viruses and throws them. If an enemy is not hit, it sticks to the ground. It lasts about as long as an item dropping and left idle. If an enemy is hit, the virus sticks to the enemy and accumulates damage, then vanishes after a certain time. Works pretty much just like the Pikmin throw does.
Forward B -> Pill Throw. Works just like the Virus Throw, but instead generates random pills. If a pill side of a certain color collides with a virus of the same color, the virus and pill will both explode and vanish. If someone is caught in the explosion, they will take damage. (About the same amount of damage as colliding with a cracker launcher shot, maybe less)
Up B -> Virus Jump. Dr. Mario produces a virus and jumps on its head, increasing his jump distance. The virus that falls works exactly the same as the B counterpart.
Down B -> Pill Place. A non-projectile version of Forward B. These can be used as obstacles, or strategic virus traps.
Final Smash -> Medicine Bottle. Dr. Mario creates a medicine bottle in his current location. Enemies that collide with the bottle as it's rising become trapped inside. Random viruses appear in certain locations, as Dr. Mario stands on top, throwing pills inside. You can throw up to 10 pills and control where they land. This Final Smash works almost exactly like the Dr. Mario game itself; destroy the viruses with your pills. Enemies cannot jump out of the bottle; they can only be ricoched out by a virus destruction explosion.
Please note that I literally just pulled this out of my ass, but see how I was able to make an original movelist (and make Dr. Mario play completely different from Mario) for a literal clone character?
EDIT: As for F.L.U.D.D. working, either make it do damage or make its push effect much stronger. Also make it dissipate fire attacks, like Bowser's flame breath or the Fire Flower, and make it able to disable bombs. Give the player more control over where you spray, at least give them the ability to tilt the thing. Charizard can do it, why can't Mario?
Dr. Mario's main schtick is pulled straight from his games; pills, viruses, and eliminating them. Using your viruses and pills strategically is key to mastering Dr. Mario.
B -> Virus Throw. Randomly generates one of the three viruses and throws them. If an enemy is not hit, it sticks to the ground. It lasts about as long as an item dropping and left idle. If an enemy is hit, the virus sticks to the enemy and accumulates damage, then vanishes after a certain time. Works pretty much just like the Pikmin throw does.
Forward B -> Pill Throw. Works just like the Virus Throw, but instead generates random pills. If a pill side of a certain color collides with a virus of the same color, the virus and pill will both explode and vanish. If someone is caught in the explosion, they will take damage. (About the same amount of damage as colliding with a cracker launcher shot, maybe less)
Up B -> Virus Jump. Dr. Mario produces a virus and jumps on its head, increasing his jump distance. The virus that falls works exactly the same as the B counterpart.
Down B -> Pill Place. A non-projectile version of Forward B. These can be used as obstacles, or strategic virus traps.
Final Smash -> Medicine Bottle. Dr. Mario creates a medicine bottle in his current location. Enemies that collide with the bottle as it's rising become trapped inside. Random viruses appear in certain locations, as Dr. Mario stands on top, throwing pills inside. You can throw up to 10 pills and control where they land. This Final Smash works almost exactly like the Dr. Mario game itself; destroy the viruses with your pills. Enemies cannot jump out of the bottle; they can only be ricoched out by a virus destruction explosion.
Please note that I literally just pulled this out of my ass, but see how I was able to make an original movelist (and make Dr. Mario play completely different from Mario) for a literal clone character?
EDIT: As for F.L.U.D.D. working, either make it do damage or make its push effect much stronger. Also make it dissipate fire attacks, like Bowser's flame breath or the Fire Flower, and make it able to disable bombs. Give the player more control over where you spray, at least give them the ability to tilt the thing. Charizard can do it, why can't Mario?