(08-19-2009, 02:04 AM)Tonberry2k Wrote: Tyvon, why not refocus that thought into making a new moveset for Pichu?
Down B - Charge - gathers up energy to supercharge all B attacks and electric-based A attacks. Can be stacked up to 3x. Accumulates damage to self by how long the charge is kept in body. Stacked charges do more self-damage. Enemies that stand directly to Pichu while he's charging will take small amounts of damage.
1x Charge - Neutral
2x Charge - +6% to self with move, +1% to self every second the charge is held in
3x Charge - +12% to self with move, +4% to self every half a second the charge is held in
B - Thunder Wave; does small damage and has the same stun effect as ZSS's Paralyzer.
1x - Normal wave. Short stun.
2x - Bigger wave. Does more damage, longer stun.
3x - Projectile version of 2x, dissipates after a certain amount of time, longest stun.
Up B - Quick Attack; can't think of anything to replace this move soooo
1x - Normal effect
2x - Does damage to enemies that collide with attack, longer reach
3x - Body becomes electrified for move, does bigger amount of damage, longer reach
Forward B - Charge Beam; fires shots of electricity.
1x - fires a jolt of electricity. Low damage.
2x - Fires a short-ranged blast of electricity. High damage with low knockback.
3x - Fires a blast of electricity. Similar damage/knockback to Samus's Charge Gun.
Final Smash - Thunder; a huge version of Pikachu's Thunder attack with a much bigger strike radius. Deals 35% damage to self when used. Hitting with Thunder will almost guarantee a kill. Active Charges are nullified and cancelled out when this move is used.
Happy? :B