08-20-2009, 06:50 PM
This topic is NOT for;
1) Suggestions for inclusion of past stages.
2) Suggestions for characters so we can include certain stages.
This topic IS for;
1) Suggesting unique stages.
2) Posting ideas and concepts for stages.
3) Critiquing stages posted by others.
I'll start;
http://img200.imageshack.us/img200/144/scan0010k.jpg (big file)
1) Lost Underground- Earthbound- I like how this one came out a lot. The Chomposaur doesn't move, but its head moves slightly. It can be climbed on. The Ego Orb appears at the top of the screen randomly. It does not hurt the characters who touch it, but any items or characters who touch it are bounced away. The geyser erupts, sending characters on top of it to the top of the stage. Those who touch the sides are damaged. Tendas and Fobbies appear on the bottom and interact with each other.
2) Grass Land- SMB3- I like the three blocks as a centerpiece. I think it would be cool if one of the blocks was white and it was possible to duck and go behind it like in SMB3. Everything else can change, though I think the Angry Sun would be a good thing to include. Anyone who wants to play with this can.
3) Duck Hunt- Duck Hunt- This stage is similar to Super Flat World. The bottom is impenetrable, but people can be KO'ed on the top and sides. The Ducks can be knocked out of the sky. The dog will pick them up. When he ducks back down, he tosses out an item. Needless to say, when someone is KO'ed, the dog laughs. I think this stage should be 8-bit.
4) Wart's Throne Room- SMB2- The Bad Dream Machine is the centerpiece of this stage. I thought we needed a stage that was up off the ground. Clouds of to the sides each hold a jar, which the character can enter and exit. Items come out of the Machine. The Phantos are just for show. This is a more "classic" island-in-the-sky stage.
1) Suggestions for inclusion of past stages.
2) Suggestions for characters so we can include certain stages.
This topic IS for;
1) Suggesting unique stages.
2) Posting ideas and concepts for stages.
3) Critiquing stages posted by others.
I'll start;
http://img200.imageshack.us/img200/144/scan0010k.jpg (big file)
1) Lost Underground- Earthbound- I like how this one came out a lot. The Chomposaur doesn't move, but its head moves slightly. It can be climbed on. The Ego Orb appears at the top of the screen randomly. It does not hurt the characters who touch it, but any items or characters who touch it are bounced away. The geyser erupts, sending characters on top of it to the top of the stage. Those who touch the sides are damaged. Tendas and Fobbies appear on the bottom and interact with each other.
2) Grass Land- SMB3- I like the three blocks as a centerpiece. I think it would be cool if one of the blocks was white and it was possible to duck and go behind it like in SMB3. Everything else can change, though I think the Angry Sun would be a good thing to include. Anyone who wants to play with this can.
3) Duck Hunt- Duck Hunt- This stage is similar to Super Flat World. The bottom is impenetrable, but people can be KO'ed on the top and sides. The Ducks can be knocked out of the sky. The dog will pick them up. When he ducks back down, he tosses out an item. Needless to say, when someone is KO'ed, the dog laughs. I think this stage should be 8-bit.
4) Wart's Throne Room- SMB2- The Bad Dream Machine is the centerpiece of this stage. I thought we needed a stage that was up off the ground. Clouds of to the sides each hold a jar, which the character can enter and exit. Items come out of the Machine. The Phantos are just for show. This is a more "classic" island-in-the-sky stage.