08-22-2009, 08:34 PM
OK. The MSX2 Kiki Kaikai Sayo-chan sheet is pretty much done. The rom says I'm missing two sets of animations (and after playing both the arcade and PC-Engine versions, [names gotten from ending of arcade version {damn kyubi only being vulnerable when its running and standing still most of the time}] death by being wrapped by Nyoro Nyoro, and death by being tackled by Hino Ji) and purposely running into those enemies gave me the standard death animation of spinning a few times before falling down.
And thanks to how the colors for Sayo are drawn, I can't color in those two sets of animation and add at the end of my sheet.
MSX2, Kiki Kaikai (might also be Kiki Kai Kai), if anyone can get me snapshots or save states before both enemies, I will give credit unless asked to not. Until then, here's my complete sheet unless someone figures out how to get those two animations (because as far as I'm concerned, I'm done [as of this writing, still need to get the cards and the stick thing that I don't remember the official name of]) let me know and I can either do them myself or you can get a save state of before then.
And on one final note before submitting. A lot of the bosses returned in both SNES sequels. One of them even returned as a playable character and helper.
Here's the sheet.
So again. All the ones I was able to get from playing the game and looking at the tiles. Too bad there wasn't an easy way to get the unused(?) sprites, any way I know how. Well. If in the future I can find a way to get the last two animations, I'll credit whoever helps unless they ask otherwise. And until I quit (worse case I can resubmit an update), I shall check one last thing.
And thanks to how the colors for Sayo are drawn, I can't color in those two sets of animation and add at the end of my sheet.
MSX2, Kiki Kaikai (might also be Kiki Kai Kai), if anyone can get me snapshots or save states before both enemies, I will give credit unless asked to not. Until then, here's my complete sheet unless someone figures out how to get those two animations (because as far as I'm concerned, I'm done [as of this writing, still need to get the cards and the stick thing that I don't remember the official name of]) let me know and I can either do them myself or you can get a save state of before then.
And on one final note before submitting. A lot of the bosses returned in both SNES sequels. One of them even returned as a playable character and helper.
Here's the sheet.
So again. All the ones I was able to get from playing the game and looking at the tiles. Too bad there wasn't an easy way to get the unused(?) sprites, any way I know how. Well. If in the future I can find a way to get the last two animations, I'll credit whoever helps unless they ask otherwise. And until I quit (worse case I can resubmit an update), I shall check one last thing.