08-24-2009, 05:27 PM
So now I've determined that there's basically a few sets of sprites according to in-game tileset data. Shame we can run the entire game through an emulator and have it export all sprites automatically according to data. The closes thing we have is OAM viewers and Tile Viewers built into VBA. I'd really appreciate some help on this project.
Anyway, the sprites are organized in sets, as such:
BATTLE: -Idle, -Attacking, -Damaged, -Dying.
Overworld: Directional poses split into all direction idle animations and walking animations.
Hopefully someone smart about this sort of thign will help me out in tile-ripping this properly as I find that much more efficient.
Anyway, the sprites are organized in sets, as such:
BATTLE: -Idle, -Attacking, -Damaged, -Dying.
Overworld: Directional poses split into all direction idle animations and walking animations.
Hopefully someone smart about this sort of thign will help me out in tile-ripping this properly as I find that much more efficient.