08-28-2009, 02:17 PM
(08-28-2009, 12:26 PM)Kriven Wrote: A tutorial and a palette might help some people.
But also, the idea of allowing people to just jump in and make some frames for a character is working pretty well in the MUGEN community, I don't see why it wouldn't work here. Just make sure that everyone knows exactly how the character plays (lag, weight, distance/physical and whatnot.) But besides that, it might make the original spriter feel like their work is being tampered in wrong directions. It might be a cool idea to have a "Project Leader" for each character, as in, the person who first started with the character calls the big shots on the attack list.
Sounds good, but if that doesn't work out (technical problems with creating a new member class etc.) there could just be a disclaimer pinned to the rules that basically says that if you make a sprite anyone is allowed to edit and/or make new frames for it.