09-04-2009, 07:04 PM
(09-04-2009, 06:38 PM)Tyvon Wrote:(09-04-2009, 06:03 PM)link-guy Wrote: If anyone takes a close look at my ivysaur, i didn't use very many colors on him, like 3-5 shades per color, and if i remember correctly he only has 16 different colors on him.It's hard because it's ugly. Fitting in so many small details into a small sprite never works out well.
To be honest, i don't see what is so hard about the style, (with the exception of more detailed characters i.e. snake, samus, etc.) For ivysaur, i just shaded him the way he looked in the game and added the next darker shade to the outline that it was next to.
As for shading him "in-game," that's a horrible idea because in the game light sources are never consistent. There's no way to set up a light source in a 2D game that changes unless you resprite EVERYTHING with the light source, which is too much effort.
And Ivysaur isn't super-detailed anyway.
Plus yours is out of style.
ok i agree with you, but what ivysaur are you talking about then in the opening post??