09-05-2009, 04:12 PM
Mario and Luigi are 3d characters in a 2d world.
The enemies are 2d characters drawn in 3d and then turned into 2d sprites.
Donkey Kong Country trilogy was all 2d sprites modeled in 3d, and then turned into 2d sprites. If you had camera controls, and zoomed into Mario and Luigi, they would be the same zoomed in or out (only smaller), zoom in on an enemy, and they look like a pixelated mess.
Its like the rooms in Resident Evil. They aren't 3d, they are 2d rooms modeled in 3d before being converted to 2d.
Its called prerendering.
The enemies are 2d characters drawn in 3d and then turned into 2d sprites.
Donkey Kong Country trilogy was all 2d sprites modeled in 3d, and then turned into 2d sprites. If you had camera controls, and zoomed into Mario and Luigi, they would be the same zoomed in or out (only smaller), zoom in on an enemy, and they look like a pixelated mess.
Its like the rooms in Resident Evil. They aren't 3d, they are 2d rooms modeled in 3d before being converted to 2d.
Its called prerendering.